diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index e2cd709..cf820ff 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -1447,6 +1447,90 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 934a57b833e872445ac8463836f55a44, type: 3} +--- !u!1 &411449914 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 411449915} + - component: {fileID: 411449916} + m_Layer: 0 + m_Name: Sprite + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &411449915 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 411449914} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 679297304} + m_RootOrder: -1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &411449916 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 411449914} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: -133646357 + m_SortingLayer: 2 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: 0ad2983bed21bb049b065cbc6efc57e8, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 1, y: 1} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &481644263 GameObject: m_ObjectHideFlags: 0 @@ -1662,6 +1746,97 @@ MonoBehaviour: mipBias: 0 varianceClampScale: 0.9 contrastAdaptiveSharpening: 0 +--- !u!1 &679297301 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 679297304} + - component: {fileID: 679297303} + - component: {fileID: 679297302} + m_Layer: 0 + m_Name: Door + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &679297302 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 679297301} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b3ead8e41e973dd43b93a8638ea30a36, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!61 &679297303 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 679297301} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_ForceSendLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ForceReceiveLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ContactCaptureLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_CallbackLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_IsTrigger: 1 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0, y: 0} + oldSize: {x: 0, y: 0} + newSize: {x: 0, y: 0} + adaptiveTilingThreshold: 0 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 1, y: 1} + m_EdgeRadius: 0 +--- !u!4 &679297304 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 679297301} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 5.5, y: 3.5, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 411449915} + m_Father: {fileID: 0} + m_RootOrder: 9 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &700004592 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/DoorController.cs b/Assets/Scripts/DoorController.cs new file mode 100644 index 0000000..a352410 --- /dev/null +++ b/Assets/Scripts/DoorController.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DoorController : MonoBehaviour +{ + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.tag == "Player") + { + //if player have key, door will open + //else player can't pass + } + } +} diff --git a/Assets/Scripts/DoorController.cs.meta b/Assets/Scripts/DoorController.cs.meta new file mode 100644 index 0000000..2af05ce --- /dev/null +++ b/Assets/Scripts/DoorController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b3ead8e41e973dd43b93a8638ea30a36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/IDoor.cs b/Assets/Scripts/IDoor.cs new file mode 100644 index 0000000..69a07f2 --- /dev/null +++ b/Assets/Scripts/IDoor.cs @@ -0,0 +1,8 @@ +namespace Assets.Scripts +{ + public interface IDoor + { + void OpenDoor(); + void ToggleDoor(); + } +} diff --git a/Assets/Scripts/IDoor.cs.meta b/Assets/Scripts/IDoor.cs.meta new file mode 100644 index 0000000..ac661c9 --- /dev/null +++ b/Assets/Scripts/IDoor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62a1e4daba023c94f9fe4c576570cbf4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 646d3d0..84d0ebb 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -17,6 +17,7 @@ public class PlayerController : MonoBehaviour private BoxCollider2D _boxCollider; private bool _isFall; private bool _facingRight = true; + private bool _haveKey = false; void Start() @@ -106,4 +107,13 @@ public class PlayerController : MonoBehaviour _facingRight = !_facingRight; } + + private void OnTriggerEnter2D(Collider2D collision) + { + var door = collision.GetComponent(); + if (door != null) + { + door.OpenDoor(); + } + } } diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/URP/UniversalRenderPipelineGlobalSettings.asset similarity index 100% rename from Assets/UniversalRenderPipelineGlobalSettings.asset rename to Assets/URP/UniversalRenderPipelineGlobalSettings.asset diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset.meta b/Assets/URP/UniversalRenderPipelineGlobalSettings.asset.meta similarity index 100% rename from Assets/UniversalRenderPipelineGlobalSettings.asset.meta rename to Assets/URP/UniversalRenderPipelineGlobalSettings.asset.meta