UI and enemy movement

This commit is contained in:
2023-07-11 23:07:03 +03:00
parent aa5e5586b2
commit 14a6a06159
81 changed files with 13839 additions and 55 deletions
+6 -3
View File
@@ -34,7 +34,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Body_Walk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7806160175022390470}
m_Solo: 0
@@ -214,7 +217,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2656673392868499701}
m_Position: {x: 170, y: 70, z: 0}
m_Position: {x: 270, y: 190, z: 0}
- serializedVersion: 1
m_State: {fileID: -7806160175022390470}
m_Position: {x: 140, y: 310, z: 0}
@@ -226,7 +229,7 @@ AnimatorStateMachine:
m_Position: {x: 610, y: 350, z: 0}
- serializedVersion: 1
m_State: {fileID: 7787704978896687737}
m_Position: {x: -110, y: 130, z: 0}
m_Position: {x: 20, y: 190, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []