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transform.position.y) > 0.5f && isAllowVertical) + { + vertical = Player.Instance.transform.position.y - transform.position.y; + }else if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f && isAllowHorisontal) { horizontal = Player.Instance.transform.position.x - transform.position.x; } - if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical) - { - vertical = Player.Instance.transform.position.y - transform.position.y; - } + base.MoveTo(horizontal, vertical); } }