more changes to make it better

This commit is contained in:
2026-06-22 15:49:58 +03:00
parent b1223d626a
commit 21682f6af2
14 changed files with 32224 additions and 5183 deletions
+3 -12
View File
@@ -3,7 +3,7 @@ using UnityEngine;
public class PlayerController : Character
{
[SerializeField] GameObject _modelPrefab;
[SerializeField] private HammerThrower _hammerThrower;
private GameObject _hammer;
private bool _isHoldingHammer = true;
@@ -12,14 +12,13 @@ public class PlayerController : Character
private InputManager _inputManager;
private PlayerState _playerState;
private HammerThrower _hammerThrower;
private Vector2 _currentMovement;
private void Awake()
{
_inputManager = GetComponent<InputManager>();
_playerState = GetComponent<PlayerState>();
_hammerThrower = GetComponent<HammerThrower>();
_inputManager.OnFire += OnFireButtonPressed;
_inputManager.OnMovementChanged += OnMovementChanged;
@@ -53,7 +52,6 @@ public class PlayerController : Character
}
MoveTo(_currentMovement.x, isAllowVertical ? _currentMovement.y : 0);
_hammerThrower.SetFacingDirection(_facingRight);
}
private void OnMovementChanged(Vector2 movement)
@@ -73,12 +71,9 @@ public class PlayerController : Character
public void ThrowHammerObject()
{
_hammerThrower.TryThrowHammer();
UpdatePlayerSprite();
}
private void UpdatePlayerSprite()
{
}
protected override void SetWalkingAnimation(bool isWalking)
{
_animator.SetBool("Legs_Walk", isWalking);
@@ -87,10 +82,6 @@ public class PlayerController : Character
protected override void SetClimbingAnimation(bool isClimbing)
{
if (isClimbing)
{
}
_animator.SetBool("Climb", isClimbing);
}