add spawn point, death
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@@ -2659,6 +2659,37 @@ Transform:
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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public abstract class Character : MonoBehaviour
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@@ -10,6 +11,9 @@ public abstract class Character : MonoBehaviour
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protected GameObject _bonesSide;
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[SerializeField]
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protected GameObject _bonesBack;
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[SerializeField]
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protected GameObject _spawnPoint;
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[SerializeField]
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private LayerMask _mapLayer;
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@@ -34,10 +38,20 @@ public abstract class Character : MonoBehaviour
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_capsuleCollider = GetComponent<CapsuleCollider2D>();
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}
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protected void Spawn()
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{
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transform.position=_spawnPoint.transform.position;
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}
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protected void MoveTo(float inputHorizontal, float inputVertical)
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{
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var mapElement = GetMapElement(Vector2.down);
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if(mapElement==MapElementType.Water)
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{
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Death();
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}
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_isOnBridge = mapElement == MapElementType.Bridge && !_isFalling;
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if (mapElement == MapElementType.Wall || _isOnLadder || _isOnBridge || mapElement == MapElementType.BreakableWall)
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@@ -103,6 +117,12 @@ public abstract class Character : MonoBehaviour
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}
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private void Death()
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{
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OnDeath();
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}
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private MapElementType GetMapElement(Vector2 direction)
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{
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Vector2 rayStartPoint;
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@@ -137,6 +157,7 @@ public abstract class Character : MonoBehaviour
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return returnValue;
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}
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protected abstract void OnDeath();
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protected abstract void SetWalkingAnimation(bool isWalking);
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protected abstract void SetClimbingAnimation(bool isClimbing);
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@@ -2,6 +2,11 @@ using UnityEngine;
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public class EnemyAI : Character
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{
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protected override void OnDeath()
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{
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throw new System.NotImplementedException();
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}
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protected override void SetClimbingAnimation(bool isClimbing)
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{
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}
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@@ -11,15 +11,10 @@ public class Hammer : MonoBehaviour
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private void OnCollisionEnter2D(Collision2D collision)
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{
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var mapElement = collision.collider.GetComponent<MapElement>();
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if(mapElement!=null)
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{
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Destroy(gameObject);
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}
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if (mapElement?.ElementSO.ElementType==MapElementType.BreakableWall)
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if (mapElement != null)
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{
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mapElement.Hit();
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Destroy(gameObject);
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}
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}
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}
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@@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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@@ -12,6 +12,8 @@ public class Player : Character
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[SerializeField]
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private Sprite _noHammerSprite;
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public int Lives=3;
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private int _hammerSpeed = 5;
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private int _totalCoins = 0;
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@@ -25,7 +27,6 @@ public class Player : Character
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private void Awake()
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{
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if (Instance != null)
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{
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Destroy(gameObject);
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@@ -37,6 +38,7 @@ public class Player : Character
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DontDestroyOnLoad(gameObject);
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_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
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Spawn();
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}
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public void AddCoin()
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@@ -105,4 +107,17 @@ public class Player : Character
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}
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_animator.SetBool("Climb", isClimbing);
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}
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protected override void OnDeath()
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{
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Lives--;
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Spawn();
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if (Lives==0)
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{
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print("game over");
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}
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}
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}
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