Refactor treasure scriptable objects; update references and remove unused assets

This commit is contained in:
2026-06-20 19:59:03 +03:00
parent a510443130
commit 374d75d379
9 changed files with 18 additions and 59 deletions
+1 -1
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@@ -6,7 +6,7 @@ public class NoiseSystem : MonoBehaviour
public static NoiseSystem Instance { get; private set; }
[SerializeField] private bool _debugMode = false;
[SerializeField] private LayerMask _enemyLayer = LayerMask.GetMask("Enemy");
[SerializeField] private LayerMask _enemyLayer;
public event EventHandler<NoiseEventArgs> OnNoiseEmitted;