Refactor treasure scriptable objects; update references and remove unused assets
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@@ -6,7 +6,7 @@ public class NoiseSystem : MonoBehaviour
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public static NoiseSystem Instance { get; private set; }
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[SerializeField] private bool _debugMode = false;
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[SerializeField] private LayerMask _enemyLayer = LayerMask.GetMask("Enemy");
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[SerializeField] private LayerMask _enemyLayer;
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public event EventHandler<NoiseEventArgs> OnNoiseEmitted;
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