Refactor treasure scriptable objects; update references and remove unused assets
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@@ -47,7 +47,7 @@ public abstract class Character : MonoBehaviour
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protected void MoveTo(float inputHorizontal, float inputVertical)
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{
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var block = GetMapElement();
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var block = GetMapElement();
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if (block?.ElementSO.ElementType == MapElementType.Water)
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{
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