Refactor treasure scriptable objects; update references and remove unused assets

This commit is contained in:
2026-06-20 19:59:03 +03:00
parent a510443130
commit 374d75d379
9 changed files with 18 additions and 59 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ public abstract class Character : MonoBehaviour
protected void MoveTo(float inputHorizontal, float inputVertical)
{
var block = GetMapElement();
var block = GetMapElement();
if (block?.ElementSO.ElementType == MapElementType.Water)
{