upgrade unity version
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@@ -12,7 +12,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
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m_Name: UniversalRenderPipelineGlobalSettings
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m_EditorClassIdentifier:
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k_AssetVersion: 3
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m_Settings:
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m_SettingsList: []
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m_RuntimeSettings: []
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m_AssetVersion: 5
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m_DefaultVolumeProfile: {fileID: 11400000, guid: 04e4051854890434e87e8f9749050a25, type: 2}
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m_RenderingLayerNames:
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- Default
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m_ValidRenderingLayers: 1
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@@ -24,11 +28,35 @@ MonoBehaviour:
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lightLayerName5:
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lightLayerName6:
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lightLayerName7:
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apvScenesData:
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m_ObsoleteSerializedBakingSets: []
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sceneToBakingSet:
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m_Keys: []
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m_Values: []
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bakingSets: []
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sceneBounds:
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m_Keys: []
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m_Values: []
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hasProbeVolumes:
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m_Keys: []
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m_Values:
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m_ShaderStrippingSetting:
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m_Version: 0
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m_ExportShaderVariants: 1
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m_ShaderVariantLogLevel: 0
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m_StripRuntimeDebugShaders: 1
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m_URPShaderStrippingSetting:
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m_Version: 0
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m_StripUnusedPostProcessingVariants: 0
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m_StripUnusedVariants: 1
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m_StripScreenCoordOverrideVariants: 1
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m_ShaderVariantLogLevel: 0
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m_ExportShaderVariants: 1
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m_StripDebugVariants: 1
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m_StripUnusedPostProcessingVariants: 0
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m_StripUnusedVariants: 1
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m_StripUnusedLODCrossFadeVariants: 1
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m_StripScreenCoordOverrideVariants: 1
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supportRuntimeDebugDisplay: 0
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m_ShaderVariantLogLevel: 0
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m_ExportShaderVariants: 1
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references:
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version: 2
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RefIds: []
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