Refactor code structure for improved readability and maintainability

This commit is contained in:
2026-06-20 22:11:42 +03:00
parent 9b0dc03c8b
commit 513cbf641e
22 changed files with 7073 additions and 3271 deletions
+5 -3
View File
@@ -26,8 +26,8 @@ Transform:
m_GameObject: {fileID: 6742600071965714980}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: -0.0332, y: 0, z: 0}
m_LocalScale: {x: 0.28248003, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7345322822309755345}
@@ -81,7 +81,7 @@ SpriteRenderer:
m_SortingLayer: 2
m_SortingOrder: 0
m_MaskInteraction: 0
m_Sprite: {fileID: -1109035998, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3}
m_Sprite: {fileID: -2027947685, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -184,4 +184,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
_elementSO: {fileID: 11400000, guid: da0ec95da6f0526499978941b1631c3e, type: 2}
_noiseRadius: 10
_emitNoiseOnBreak: 1
_hitParticles: {fileID: 8175732239415438715}