Refactor code structure for improved readability and maintainability
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@@ -13,3 +13,4 @@ MonoBehaviour:
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m_Name: BreakableWall
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m_EditorClassIdentifier:
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ElementType: 4
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ElementTile: {fileID: -2027947685, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
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@@ -13,3 +13,4 @@ MonoBehaviour:
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m_Name: Bridge
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m_EditorClassIdentifier:
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ElementType: 3
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ElementTile: {fileID: 606517438, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3}
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@@ -13,3 +13,4 @@ MonoBehaviour:
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m_Name: Ladder
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m_EditorClassIdentifier:
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ElementType: 2
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ElementTile: {fileID: -1750352540, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
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@@ -4,4 +4,5 @@ using UnityEngine;
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public class MapElementSO : ScriptableObject
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{
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public MapElementType ElementType;
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public Sprite ElementTile;
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}
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@@ -13,3 +13,4 @@ MonoBehaviour:
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m_Name: Wall
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m_EditorClassIdentifier:
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ElementType: 1
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ElementTile: {fileID: -6079392057494776008, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
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