Refactor code structure for improved readability and maintainability

This commit is contained in:
2026-06-20 22:11:42 +03:00
parent 9b0dc03c8b
commit 513cbf641e
22 changed files with 7073 additions and 3271 deletions
@@ -13,3 +13,4 @@ MonoBehaviour:
m_Name: BreakableWall
m_EditorClassIdentifier:
ElementType: 4
ElementTile: {fileID: -2027947685, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
@@ -13,3 +13,4 @@ MonoBehaviour:
m_Name: Bridge
m_EditorClassIdentifier:
ElementType: 3
ElementTile: {fileID: 606517438, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3}
@@ -13,3 +13,4 @@ MonoBehaviour:
m_Name: Ladder
m_EditorClassIdentifier:
ElementType: 2
ElementTile: {fileID: -1750352540, guid: 985827995238c114aa11b5c7f91a91be, type: 3}
@@ -4,4 +4,5 @@ using UnityEngine;
public class MapElementSO : ScriptableObject
{
public MapElementType ElementType;
public Sprite ElementTile;
}
@@ -13,3 +13,4 @@ MonoBehaviour:
m_Name: Wall
m_EditorClassIdentifier:
ElementType: 1
ElementTile: {fileID: -6079392057494776008, guid: 985827995238c114aa11b5c7f91a91be, type: 3}