move to 3d
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@@ -26,7 +26,7 @@ public class BreakableWall : MapElement
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public override void Hit()
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{
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IsEnabled = false;
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_boxCollider.isTrigger = true;
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_boxCollider.enabled = false;
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_spriteRenderer.enabled = IsEnabled;
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Instantiate(_hitParticles, transform.position, Quaternion.identity);
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@@ -55,7 +55,7 @@ public class BreakableWall : MapElement
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print("Character is dead");
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}
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IsEnabled = true;
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_boxCollider.isTrigger = false;
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_boxCollider.enabled = true;
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_spriteRenderer.enabled = IsEnabled;
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_needRespawn = false;
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}
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