Change hammer mechanic from throw to hit

This commit is contained in:
2026-06-22 16:34:46 +03:00
parent 21682f6af2
commit 5fbe7391d3
15 changed files with 39263 additions and 1328 deletions
+1 -11
View File
@@ -3,7 +3,6 @@ using UnityEngine;
public class PlayerController : Character
{
[SerializeField] private HammerThrower _hammerThrower;
private GameObject _hammer;
private bool _isHoldingHammer = true;
@@ -61,19 +60,10 @@ public class PlayerController : Character
private void OnFireButtonPressed()
{
if (_hammerThrower.CanThrow)
{
_animator.SetTrigger("Body_ThrowHammer");
}
_animator.SetTrigger("Body_ThrowHammer");
}
// Animation event
public void ThrowHammerObject()
{
_hammerThrower.TryThrowHammer();
}
protected override void SetWalkingAnimation(bool isWalking)
{
_animator.SetBool("Legs_Walk", isWalking);