New walk animation

This commit is contained in:
2023-06-26 13:55:13 +03:00
parent 0f2009c680
commit 5fd241bae8
10 changed files with 3716 additions and 797 deletions
+35 -35
View File
@@ -11,7 +11,7 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -3559831429842214659}
- {fileID: 1797759609746330417}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -27,7 +27,7 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-6426099038884766712
--- !u!1101 &-6285939229103398212
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
@@ -36,42 +36,17 @@ AnimatorStateTransition:
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: PlayerWalk
m_ConditionEvent: Walk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.55
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-3559831429842214659
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: PlayerWalk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2411608170518032224}
m_DstState: {fileID: -7806160175022390470}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0
m_ExitTime: 0.55
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
@@ -119,8 +94,8 @@ AnimatorStateMachine:
m_State: {fileID: -7806160175022390470}
m_Position: {x: 70, y: 210, z: 0}
- serializedVersion: 1
m_State: {fileID: 2411608170518032224}
m_Position: {x: 410, y: 210, z: 0}
m_State: {fileID: 3851574903778539783}
m_Position: {x: 380, y: 210, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -140,7 +115,7 @@ AnimatorController:
m_Name: Player
serializedVersion: 5
m_AnimatorParameters:
- m_Name: PlayerWalk
- m_Name: Walk
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
@@ -159,7 +134,32 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &2411608170518032224
--- !u!1101 &1797759609746330417
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Walk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3851574903778539783}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.8333333
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &3851574903778539783
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
@@ -170,7 +170,7 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6426099038884766712}
- {fileID: -6285939229103398212}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0