new input system movement
This commit is contained in:
+112
-87
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Scripts/InputActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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||||
//------------------------------------------------------------------------------
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||||
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||||
using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public partial class @InputActions: IInputActionCollection2, IDisposable
|
||||
{
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||||
public InputActionAsset asset { get; }
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public @InputActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InputActions"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""a9631db6-afdf-47e4-a8a3-d63ab06f361c"",
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""actions"": [
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{
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""name"": ""Movement"",
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""type"": ""Value"",
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""id"": ""bc1a3c6a-5454-4e22-a4c4-e507bd5ef719"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""ec20865d-29b5-4923-a398-026e3b6a452a"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""ec9e58f5-3e87-4b8e-98a0-d6f57dee5a62"",
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""path"": ""<Keyboard>/upArrow"",
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""interactions"": """",
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""processors"": """",
|
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""groups"": """",
|
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""6833e932-d60c-49ad-84eb-2f63e3847d53"",
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""path"": ""<Keyboard>/downArrow"",
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""interactions"": """",
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""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
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""isPartOfComposite"": true
|
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},
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{
|
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""name"": ""left"",
|
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""id"": ""aee692a9-6d5f-4fea-b555-8dc6c147efbd"",
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""path"": ""<Keyboard>/leftArrow"",
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""interactions"": """",
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||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""ba2ffdd7-4da3-4b20-9b49-14448c0a8a15"",
|
||||
""path"": ""<Keyboard>/rightArrow"",
|
||||
""interactions"": """",
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||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Movement;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @InputActions m_Wrapper;
|
||||
public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Movement => m_Wrapper.m_Player_Movement;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Movement.started += instance.OnMovement;
|
||||
@Movement.performed += instance.OnMovement;
|
||||
@Movement.canceled += instance.OnMovement;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Movement.started -= instance.OnMovement;
|
||||
@Movement.performed -= instance.OnMovement;
|
||||
@Movement.canceled -= instance.OnMovement;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnMovement(InputAction.CallbackContext context);
|
||||
}
|
||||
}
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||||
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fileFormatVersion: 2
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guid: 18dbff63b01a846438c203369e377e9a
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|
||||
{
|
||||
"name": "Controls",
|
||||
"name": "InputActions",
|
||||
"maps": [
|
||||
{
|
||||
"name": "player",
|
||||
"name": "Player",
|
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"id": "a9631db6-afdf-47e4-a8a3-d63ab06f361c",
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"actions": [
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{
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"name": "New action",
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"name": "Movement",
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@@ -23,7 +23,7 @@
|
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"interactions": "",
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|
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"action": "New action",
|
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"action": "Movement",
|
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"isComposite": true,
|
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|
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},
|
||||
@@ -34,7 +34,7 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "New action",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
@@ -45,7 +45,7 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "New action",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
@@ -56,7 +56,7 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "New action",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
@@ -67,7 +67,7 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "New action",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
}
|
||||
+1
-1
@@ -8,7 +8,7 @@ ScriptedImporter:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
@@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
|
||||
public class Player : Character
|
||||
{
|
||||
[SerializeField]
|
||||
@@ -31,9 +28,10 @@ public class Player : Character
|
||||
|
||||
private bool _isHoldingHammer = true;
|
||||
|
||||
|
||||
public event EventHandler<TreasureType> OnPlayerTakeItem;
|
||||
|
||||
public InputActions _inputActions = new InputActions();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
@@ -45,8 +43,7 @@ public class Player : Character
|
||||
PlayerPrefs.SetString("lastExitName", string.Empty);
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
|
||||
_inputActions.Enable();
|
||||
}
|
||||
|
||||
public void AddCoin()
|
||||
@@ -88,7 +85,8 @@ public class Player : Character
|
||||
_animator.SetTrigger("Body_ThrowHammer");
|
||||
}
|
||||
}
|
||||
base.MoveTo(Input.GetAxisRaw("Horizontal"), isAllowVertical? Input.GetAxisRaw("Vertical"):0);
|
||||
var move=_inputActions.Player.Movement.ReadValue<Vector2>();
|
||||
base.MoveTo(move.x, isAllowVertical? move.y:0);
|
||||
}
|
||||
|
||||
public void ThrowHammerObject()
|
||||
|
||||
Reference in New Issue
Block a user