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+++ b/Assets/Animations/Player.controller @@ -1,5 +1,31 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-8721553355552428637 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Body_Walk + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 8a009b84c540a254887d7c21dad0e8ea, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &-7806160175022390470 AnimatorState: serializedVersion: 6 @@ -10,8 +36,7 @@ AnimatorState: m_Name: Idle m_Speed: 1 m_CycleOffset: 0 - m_Transitions: - - {fileID: 1797759609746330417} + m_Transitions: 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m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -115,15 +217,27 @@ AnimatorController: m_Name: Player serializedVersion: 5 m_AnimatorParameters: - - m_Name: Walk + - m_Name: Body_Walk m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} + - m_Name: Legs_Walk + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: Body_ThrowHammer + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 - m_Name: Base Layer + m_Name: Body m_StateMachine: {fileID: -2368883651481428904} m_Mask: {fileID: 0} m_Motions: [] @@ -134,7 +248,19 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1101 &1797759609746330417 + - serializedVersion: 5 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classID: 4 script: {fileID: 0} flags: 0 @@ -3364,7 +3240,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: Viking_Parts/bone_1/R_Leg/R_Knee + path: Viking_Parts/Torso/L_Leg classID: 4 script: {fileID: 0} flags: 0 @@ -3376,7 +3252,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: Viking_Parts/bone_1/L_Leg/L_Knee + path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm classID: 4 script: {fileID: 0} flags: 0 @@ -3388,7 +3264,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: Viking_Parts/bone_1/L_Leg/L_Knee + path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm classID: 4 script: {fileID: 0} flags: 0 @@ -3400,7 +3276,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: Viking_Parts/bone_1/L_Leg/L_Knee + path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm classID: 4 script: {fileID: 0} flags: 0 @@ -3412,7 +3288,7 @@ 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Viking_Parts/bone_1/L_Leg/L_Knee/L_Toe + path: Viking_Parts/Torso/Head/R_Arm + classID: 4 + script: {fileID: 0} + flags: 0 + - serializedVersion: 2 + curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: Viking_Parts/Torso/R_Leg/R_Knee/R_Toe + classID: 4 + script: {fileID: 0} + flags: 0 + - serializedVersion: 2 + curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: Viking_Parts/Torso/R_Leg/R_Knee/R_Toe classID: 4 script: {fileID: 0} flags: 0 @@ -3520,67 +3420,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: Viking_Parts/bone_1/Head/R_Arm - classID: 4 - script: {fileID: 0} - flags: 0 - - serializedVersion: 2 - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.y - path: 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m_LocalEulerAngles.z - path: Viking_Parts/bone_1/R_Leg/R_Knee/R_Toe + path: Viking_Parts/Torso/R_Leg/R_Knee/R_Toe classID: 4 script: {fileID: 0} flags: 0 diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 11048ba..bb521d8 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -271,13 +271,15 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9c83b0150e991b443858a82f5a1eea57, type: 3} m_Name: m_EditorClassIdentifier: - animator: {fileID: 2957004661200399871} + _animator: {fileID: 2957004661200399871} MovementSpeed: 2.5 _mapLayer: serializedVersion: 2 m_Bits: 8 _hammerSpawnPoint: {fileID: 3706253573488771434} _hammerPrefab: {fileID: 6648495433791226095, guid: 111653ffd63dcc64a91ceb9c5d52aa04, type: 3} + _regularSprite: {fileID: 21300000, guid: 618309f12a7ca8b47b9aac8c7e39fc07, type: 3} + _noHammerSprite: {fileID: 21300000, guid: c7266c68d1eb5a34882171399d35bba5, type: 3} --- !u!95 &2957004661200399871 Animator: serializedVersion: 5 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 0e062bb..360d6cd 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -3095,7 +3095,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &510997469 MonoBehaviour: m_ObjectHideFlags: 0 @@ -6137,6 +6137,10 @@ PrefabInstance: propertyPath: m_SleepingMode value: 0 objectReference: {fileID: 0} + - target: {fileID: 3156624200786225141, guid: a7f273d812293e54d92972f62e1f0159, type: 3} + propertyPath: m_Name + value: Torso + objectReference: {fileID: 0} - target: {fileID: 3931708971405200045, guid: a7f273d812293e54d92972f62e1f0159, type: 3} propertyPath: m_Name value: Player diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index b094745..1801c47 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -3,7 +3,7 @@ using UnityEngine; public class Character : MonoBehaviour { [SerializeField] - private Animator animator; + protected Animator _animator; [SerializeField] private float MovementSpeed = 1.5f; [SerializeField] @@ -65,7 +65,7 @@ public class Character : MonoBehaviour FlipCharacter(); } - animator.SetBool("Walk", h_movement != 0); + //animator.SetBool("Walk", h_movement != 0); _isOnLadder = mapElement == MapElementType.Ladder || GetMapElement(Vector2.up) == MapElementType.Ladder; if (_isOnLadder) @@ -119,7 +119,7 @@ public class Character : MonoBehaviour if (_isFalling) { _body.velocity = new Vector2(0, _body.velocity.y); - animator.SetBool("Walk", false); + //animator.SetBool("Walk", false); if (GetMapElement(Vector2.down)==MapElementType.Ladder) { diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index be8ae30..23b533c 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -7,7 +7,12 @@ public class Player : Character [SerializeField] private GameObject _hammerPrefab; - private int _hammerSpeed = 10; + [SerializeField] + private Sprite _regularSprite; + [SerializeField] + private Sprite _noHammerSprite; + + private int _hammerSpeed = 5; private int _totalCoins = 0; private bool _hasKey = false; @@ -15,6 +20,9 @@ public class Player : Character private GameObject _hammer; + private bool _isHoldingHammer = true; + private SpriteRenderer _spriteRenderer; + private void Awake() { @@ -27,6 +35,8 @@ public class Player : Character PlayerPrefs.SetString("lastExitName", string.Empty); Instance = this; DontDestroyOnLoad(gameObject); + + _spriteRenderer = GetComponentInChildren(); } public void AddCoin() @@ -53,15 +63,31 @@ public class Player : Character private void Update() { + if (_hammer == null && !_isHoldingHammer) + { + _spriteRenderer.sprite = _regularSprite; + _isHoldingHammer = true; + } + if (Input.GetKeyDown(KeyCode.Space) && !_isFalling) { if (_hammer == null) { - _hammer = Instantiate(_hammerPrefab, _hammerSpawnPoint.position, _hammerSpawnPoint.rotation); - _hammer.transform.localScale = new Vector2(_hammer.transform.localScale.x * (_facingRight ? 1 : -1), _hammer.transform.localScale.y); - _hammer.GetComponent().velocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed, 0); + _animator.SetTrigger("Body_ThrowHammer"); } } - base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); + if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) + { + base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); + } + } + + public void ThrowHammerObject() + { + _isHoldingHammer = false; + _spriteRenderer.sprite = _noHammerSprite; + _hammer = Instantiate(_hammerPrefab, _hammerSpawnPoint.position, _hammerSpawnPoint.rotation); + _hammer.transform.localScale = new Vector2(_hammer.transform.localScale.x * (_facingRight ? 1 : -1), _hammer.transform.localScale.y); + _hammer.GetComponent().velocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed, 0); } } diff --git 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