diff --git a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.IOSResolver.dll.meta b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.IOSResolver.dll.meta index 61e6db6..910c7bb 100644 --- a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.IOSResolver.dll.meta +++ b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.IOSResolver.dll.meta @@ -7,27 +7,23 @@ labels: - gvhp_targets-editor PluginImporter: externalObjects: {} - serializedVersion: 2 + serializedVersion: 3 iconMap: {} executionOrder: {} + defineConstraints: [] isPreloaded: 0 isOverridable: 0 + isExplicitlyReferenced: 0 validateReferences: 0 platformData: - - first: - Any: - second: + Any: enabled: 0 settings: {} - - first: - Editor: Editor - second: - enabled: 0 + Editor: + enabled: 1 settings: DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: + WindowsStoreApps: enabled: 0 settings: CPU: AnyCPU diff --git a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.JarResolver.dll.meta b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.JarResolver.dll.meta index 64a878f..dc43444 100644 --- a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.JarResolver.dll.meta +++ b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.JarResolver.dll.meta @@ -7,26 +7,23 @@ labels: - gvhp_targets-editor PluginImporter: externalObjects: {} - serializedVersion: 2 + serializedVersion: 3 iconMap: {} executionOrder: {} + defineConstraints: [] isPreloaded: 0 isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 0 settings: {} - - first: - Editor: Editor - second: - enabled: 0 + Editor: + enabled: 1 settings: DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: + WindowsStoreApps: enabled: 0 settings: CPU: AnyCPU diff --git a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.PackageManagerResolver.dll.meta b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.PackageManagerResolver.dll.meta index 5ef725c..670f2a2 100644 --- a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.PackageManagerResolver.dll.meta +++ b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.PackageManagerResolver.dll.meta @@ -7,29 +7,26 @@ labels: - gvhp_targets-editor PluginImporter: externalObjects: {} - serializedVersion: 2 + serializedVersion: 3 iconMap: {} executionOrder: {} + defineConstraints: [] isPreloaded: 0 isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 0 settings: {} - - first: - Editor: Editor - second: - enabled: 0 + Editor: + enabled: 1 settings: DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: + WindowsStoreApps: enabled: 0 settings: CPU: AnyCPU - userData: - assetBundleName: - assetBundleVariant: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.VersionHandlerImpl.dll.meta b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.VersionHandlerImpl.dll.meta index f86086e..b69e660 100644 --- a/Assets/MobileDependencyResolver/Editor/1.2.185/Google.VersionHandlerImpl.dll.meta +++ b/Assets/MobileDependencyResolver/Editor/1.2.185/Google.VersionHandlerImpl.dll.meta @@ -7,26 +7,23 @@ labels: - gvhp_targets-editor PluginImporter: externalObjects: {} - serializedVersion: 2 + serializedVersion: 3 iconMap: {} executionOrder: {} + defineConstraints: [] isPreloaded: 0 isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 platformData: - - first: - Any: - second: + Any: enabled: 0 settings: {} - - first: - Editor: Editor - second: - enabled: 0 + Editor: + enabled: 1 settings: DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: + WindowsStoreApps: enabled: 0 settings: CPU: AnyCPU diff --git a/Assets/Scenes/Level 1.unity b/Assets/Scenes/Level 1.unity index b2dffeb..5ed279a 100644 --- a/Assets/Scenes/Level 1.unity +++ b/Assets/Scenes/Level 1.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -206,14 +206,14 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: - quality: 3 - frameInfluence: 0.1 - jitterScale: 1 - mipBias: 0 - varianceClampScale: 0.9 - contrastAdaptiveSharpening: 0 + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!20 &1012724 Camera: m_ObjectHideFlags: 0 @@ -794,6 +794,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!483693784 &350695916 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -811,6 +812,9 @@ TilemapRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -832,9 +836,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -133646357 m_SortingLayer: 2 m_SortingOrder: 0 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 0.038461566, y: 0.015863359, z: 0} m_MaxChunkCount: 16 @@ -842,7 +848,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &350695917 Tilemap: m_ObjectHideFlags: 0 @@ -2144,33 +2149,46 @@ Tilemap: m_AllTileFlags: 2147483649 m_AnimatedTiles: {} m_TileAssetArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 82 + - serializedVersion: 2 + m_RefCount: 82 m_Data: {fileID: 11400000, guid: e0bbf4923ef35474fb2c0d4d207a85a2, type: 2} - - m_RefCount: 47 + - serializedVersion: 2 + m_RefCount: 47 m_Data: {fileID: 11400000, guid: b7ab33d01119add43b9f50c7d2155349, type: 2} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} m_TileSpriteArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 47 + - serializedVersion: 2 + m_RefCount: 47 m_Data: {fileID: 1045964120, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 82 + - serializedVersion: 2 + m_RefCount: 82 m_Data: {fileID: 221868806, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} m_TileMatrixArray: - - m_RefCount: 129 + - serializedVersion: 2 + m_RefCount: 129 m_Data: e00: 1 e01: 0 @@ -2189,9 +2207,11 @@ Tilemap: e32: 0 e33: 1 m_TileColorArray: - - m_RefCount: 129 + - serializedVersion: 2 + m_RefCount: 129 m_Data: {r: 1, g: 1, b: 1, a: 1} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {r: 3.7734e-41, g: 3.7734e-41, b: 3.7734e-41, a: 3.7734e-41} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 @@ -2653,7 +2673,7 @@ CompositeCollider2D: m_CompositeGameObject: {fileID: 350695914} --- !u!50 &350695921 Rigidbody2D: - serializedVersion: 4 + serializedVersion: 5 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2664,8 +2684,8 @@ Rigidbody2D: m_UseFullKinematicContacts: 0 m_UseAutoMass: 0 m_Mass: 1 - m_LinearDrag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_GravityScale: 1 m_Material: {fileID: 0} m_IncludeLayers: @@ -2789,6 +2809,7 @@ Canvas: m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 m_VertexColorAlwaysGammaSpace: 0 + m_UseReflectionProbes: 0 m_AdditionalShaderChannelsFlag: 25 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 @@ -2808,6 +2829,7 @@ MonoBehaviour: m_EditorClassIdentifier: _totalCoins: {fileID: 1923750336} _keyIcon: {fileID: 1371746634} + _playerState: {fileID: 0} --- !u!1 &411449914 GameObject: m_ObjectHideFlags: 0 @@ -2842,6 +2864,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &411449916 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2859,6 +2882,9 @@ SpriteRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2880,9 +2906,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -133646357 m_SortingLayer: 2 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 2032460506, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2892,7 +2920,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &416410544 GameObject: @@ -3159,6 +3186,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 7047733282028940673, guid: 934a57b833e872445ac8463836f55a44, type: 3} + propertyPath: m_Enabled + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7047733282028940674, guid: 934a57b833e872445ac8463836f55a44, type: 3} propertyPath: m_Name value: CoinChest @@ -3354,14 +3385,14 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: - quality: 3 - frameInfluence: 0.1 - jitterScale: 1 - mipBias: 0 - varianceClampScale: 0.9 - contrastAdaptiveSharpening: 0 + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!114 &519420034 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3514,6 +3545,7 @@ MonoBehaviour: m_LayoutPriority: 1 --- !u!212 &600229404 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -3531,6 +3563,9 @@ SpriteRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3552,9 +3587,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 9121714076949873720, guid: 8205cc62b12996346b6a4111f4c12e31, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3564,7 +3601,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &621498133 PrefabInstance: @@ -4687,6 +4723,7 @@ GameObject: m_IsActive: 1 --- !u!212 &923801477 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4704,6 +4741,9 @@ SpriteRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4725,9 +4765,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -133646357 m_SortingLayer: 2 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 7482667652216324306, guid: f50fac695ca5b9d44b880d4f5d3358a6, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4737,7 +4779,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &923801478 Transform: @@ -4987,6 +5028,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!483693784 &996611804 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5004,6 +5046,9 @@ TilemapRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5025,9 +5070,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -133646357 m_SortingLayer: 2 m_SortingOrder: 0 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 0, y: 0, z: 0} m_MaxChunkCount: 16 @@ -5035,7 +5082,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &996611805 Tilemap: m_ObjectHideFlags: 0 @@ -5047,31 +5093,43 @@ Tilemap: m_Tiles: {} m_AnimatedTiles: {} m_TileAssetArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} m_TileSpriteArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {fileID: 0} m_TileMatrixArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: e00: 1.2182863e+37 e01: 0 @@ -5090,7 +5148,8 @@ Tilemap: e32: 5.06e-43 e33: 5.09e-43 m_TileColorArray: - - m_RefCount: 0 + - serializedVersion: 2 + m_RefCount: 0 m_Data: {r: NaN, g: NaN, b: NaN, a: NaN} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 @@ -5175,6 +5234,7 @@ MonoBehaviour: m_LayoutPriority: 1 --- !u!212 &999064606 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5192,6 +5252,9 @@ SpriteRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5213,9 +5276,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 9121714076949873720, guid: 8205cc62b12996346b6a4111f4c12e31, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5225,7 +5290,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1043752729 stripped Transform: @@ -5247,7 +5311,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1112701721 RectTransform: m_ObjectHideFlags: 0 @@ -5901,6 +5965,7 @@ GameObject: m_IsActive: 1 --- !u!212 &1278962561 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5918,6 +5983,9 @@ SpriteRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5939,9 +6007,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -1388626623 m_SortingLayer: 1 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: af5d092f65b68a4499f43779742fe6b9, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5951,7 +6021,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1278962562 Transform: @@ -6261,6 +6330,7 @@ TilemapCollider2D: m_UseDelaunayMesh: 0 --- !u!483693784 &1409424115 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -6278,6 +6348,9 @@ TilemapRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6299,9 +6372,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: -133646357 m_SortingLayer: 2 m_SortingOrder: 0 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 0.019230723, y: 0.004314184, z: 0} m_MaxChunkCount: 16 @@ -6309,7 +6384,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - 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externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Controllers.meta b/Assets/Scripts/Controllers.meta new file mode 100644 index 0000000..f927725 --- /dev/null +++ b/Assets/Scripts/Controllers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4d7148405c33f2f45ae0479592e8cb6e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controllers/PlayerController.cs b/Assets/Scripts/Controllers/PlayerController.cs index 04a3243..2aaaeba 100644 --- a/Assets/Scripts/Controllers/PlayerController.cs +++ b/Assets/Scripts/Controllers/PlayerController.cs @@ -3,18 +3,11 @@ using UnityEngine; public class PlayerController : Character { - [SerializeField] - private Transform _hammerSpawnPoint; - [SerializeField] - private GameObject _hammerPrefab; - [SerializeField] private Sprite _regularSprite; [SerializeField] private Sprite _noHammerSprite; - public static Player Instance { get; private set; } - private GameObject _hammer; private bool _isHoldingHammer = true; @@ -23,32 +16,25 @@ public class PlayerController : Character private InputManager _inputManager; private PlayerState _playerState; + private HammerThrower _hammerThrower; private void Awake() { - if (Instance != null) - { - Destroy(gameObject); - Debug.Log("There's more than one player instance"); - return; - } - Instance = this; - DontDestroyOnLoad(gameObject); - _inputManager = new InputManager(); + _inputManager = GetComponent(); _playerState = GetComponent(); + _hammerThrower = GetComponent(); - _inputManager.OnMovementInput += OnMovementInput; - _inputManager.OnFireButtonPressed += OnFireButtonPressed; + _inputManager.OnFire += OnFireButtonPressed; } private void OnEnable() { - _inputManager.Enable(); + _inputManager.OnEnable(); } private void OnDisable() { - _inputManager.Disable(); + _inputManager.OnDisable(); } private void Update() @@ -59,8 +45,8 @@ public class PlayerController : Character _isHoldingHammer = true; } - var move = _inputManager.OnMovementInput.ReadValue(); - base.MoveTo(move.x, isAllowVertical ? move.y : 0); + Vector2 move = _inputManager.Movement; + MoveTo(move.x, isAllowVertical ? move.y : 0); } private void OnFireButtonPressed() @@ -71,15 +57,19 @@ public class PlayerController : Character } } + // Animation event public void ThrowHammerObject() { - _isHoldingHammer = false; - _spriteRenderer.sprite = _noHammerSprite; - _hammer = Instantiate(_hammerPrefab, _hammerSpawnPoint.position, _hammerSpawnPoint.rotation); - _hammer.transform.localScale = new Vector2(_hammer.transform.localScale.x * (_facingRight ? 1 : -1), _hammer.transform.localScale.y); - _hammer.GetComponent().linearVelocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed, 0); + _hammerThrower.ThrowHammer(); + UpdatePlayerSprite(); } + private void UpdatePlayerSprite() + { + _spriteRenderer.sprite = _hammerThrower.HasHammer + ? _regularSprite + : _noHammerSprite; + } protected override void SetWalkingAnimation(bool isWalking) { _bonesBack.SetActive(false); diff --git a/Assets/Scripts/EnemyAI.cs b/Assets/Scripts/EnemyAI.cs index b8311c6..629e0f6 100644 --- a/Assets/Scripts/EnemyAI.cs +++ b/Assets/Scripts/EnemyAI.cs @@ -13,39 +13,39 @@ public class EnemyAI : Character private void Update() { - float horizontal = 0; - float vertical = 0; + // float horizontal = 0; + // float vertical = 0; - Vector2 directionToPlayer = Player.Instance.transform.position - transform.position; - directionToPlayer.Normalize(); + // Vector2 directionToPlayer = Player.Instance.transform.position - transform.position; + // directionToPlayer.Normalize(); - float verticalDistance = Player.Instance.transform.position.y - transform.position.y; + // float verticalDistance = Player.Instance.transform.position.y - transform.position.y; - if (Mathf.Abs(verticalDistance) > 0.1f && (isCanClimbUp || isCanGoDown)) - { - vertical = Mathf.Sign(verticalDistance); - } - else - { - if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x) < 0.1f) - { - horizontal = 0; - } - else if (directionToPlayer.x < 0) - { horizontal = -1; } - else if (directionToPlayer.x > 0) - { horizontal = 1; } - } + // if (Mathf.Abs(verticalDistance) > 0.1f && (isCanClimbUp || isCanGoDown)) + // { + // vertical = Mathf.Sign(verticalDistance); + // } + // else + // { + // if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x) < 0.1f) + // { + // horizontal = 0; + // } + // else if (directionToPlayer.x < 0) + // { horizontal = -1; } + // else if (directionToPlayer.x > 0) + // { horizontal = 1; } + // } - if (Input.GetKey(KeyCode.T)) - { vertical = 1; } - if (Input.GetKey(KeyCode.G)) - { vertical = -1; } + // if (Input.GetKey(KeyCode.T)) + // { vertical = 1; } + // if (Input.GetKey(KeyCode.G)) + // { vertical = -1; } - Debug.Log($"Enemy Position: {transform.position}, Player Position: {Player.Instance.transform.position}"); - Debug.Log($"Vertical Distance: {verticalDistance}, Vertical Movement: {vertical}"); + // Debug.Log($"Enemy Position: {transform.position}, Player Position: {Player.Instance.transform.position}"); + // Debug.Log($"Vertical Distance: {verticalDistance}, Vertical Movement: {vertical}"); - base.MoveTo(horizontal, vertical); + // base.MoveTo(horizontal, vertical); } private float VerticalMove(float verticalDistance) diff --git a/Assets/Scripts/EnvironmentObjects.meta b/Assets/Scripts/EnvironmentObjects.meta new file mode 100644 index 0000000..e206fa9 --- /dev/null +++ b/Assets/Scripts/EnvironmentObjects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86cce1993173eb04daddb1edd164da94 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MapElements/BreakableWall.cs b/Assets/Scripts/EnvironmentObjects/BreakableWall.cs similarity index 100% rename from Assets/Scripts/MapElements/BreakableWall.cs rename to Assets/Scripts/EnvironmentObjects/BreakableWall.cs diff --git a/Assets/Scripts/EnvironmentObjects/BreakableWall.cs.meta b/Assets/Scripts/EnvironmentObjects/BreakableWall.cs.meta new file mode 100644 index 0000000..6d13d5f --- /dev/null +++ b/Assets/Scripts/EnvironmentObjects/BreakableWall.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8251b2e2708d87d4ebc446c84ec5ed01 \ No newline at end of file diff --git a/Assets/Scripts/Chest.cs b/Assets/Scripts/EnvironmentObjects/Chest.cs similarity index 80% rename from Assets/Scripts/Chest.cs rename to Assets/Scripts/EnvironmentObjects/Chest.cs index 67df41c..e884cd3 100644 --- a/Assets/Scripts/Chest.cs +++ b/Assets/Scripts/EnvironmentObjects/Chest.cs @@ -21,18 +21,18 @@ public class Chest : MonoBehaviour private void OnTriggerEnter2D(Collider2D collider) { - var player=collider.GetComponent(); - if (player != null && !_isOpen) + var playerState=collider.GetComponent(); + if (playerState != null && !_isOpen) { _isOpen = true; animator.SetTrigger("OpenChest"); switch (_treasureSO.Treasure) { case TreasureType.Coin: - player.AddCoin(); + playerState.AddCoin(); break; case TreasureType.Key: - player.SetKey(); + playerState.SetKey(); break; } } diff --git a/Assets/Scripts/EnvironmentObjects/Chest.cs.meta b/Assets/Scripts/EnvironmentObjects/Chest.cs.meta new file mode 100644 index 0000000..a21f9b7 --- /dev/null +++ b/Assets/Scripts/EnvironmentObjects/Chest.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ded23e667cffbfd46b2633ae22204797 \ No newline at end of file diff --git a/Assets/Scripts/MapElements/Door.cs b/Assets/Scripts/EnvironmentObjects/Door.cs similarity index 100% rename from Assets/Scripts/MapElements/Door.cs rename to Assets/Scripts/EnvironmentObjects/Door.cs diff --git a/Assets/Scripts/EnvironmentObjects/Door.cs.meta b/Assets/Scripts/EnvironmentObjects/Door.cs.meta new file mode 100644 index 0000000..8ebb2d4 --- /dev/null +++ b/Assets/Scripts/EnvironmentObjects/Door.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: af69aa896ad8a3947947ed21a9b9cacd \ No newline at end of file diff --git a/Assets/Scripts/MapElements/DoorInteract.cs b/Assets/Scripts/EnvironmentObjects/DoorInteract.cs similarity index 75% rename from Assets/Scripts/MapElements/DoorInteract.cs rename to Assets/Scripts/EnvironmentObjects/DoorInteract.cs index f4a1e10..c3dbc96 100644 --- a/Assets/Scripts/MapElements/DoorInteract.cs +++ b/Assets/Scripts/EnvironmentObjects/DoorInteract.cs @@ -13,10 +13,10 @@ public class DoorInteract : MonoBehaviour private void OnTriggerEnter2D(Collider2D collider) { - var player = collider.GetComponent(); - if (player!=null) + var playerState = collider.GetComponent(); + if (playerState!=null) { - if (player.IsHasKey()) + if (playerState.HasKey) { _door.OpenDoor(); } diff --git a/Assets/Scripts/EnvironmentObjects/DoorInteract.cs.meta b/Assets/Scripts/EnvironmentObjects/DoorInteract.cs.meta new file mode 100644 index 0000000..f3791ef --- /dev/null +++ b/Assets/Scripts/EnvironmentObjects/DoorInteract.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 73fd9f6c116c2de4ab3d773fbb908df4 \ No newline at end of file diff --git a/Assets/Scripts/HammerThrower.cs b/Assets/Scripts/HammerThrower.cs new file mode 100644 index 0000000..c6789ae --- /dev/null +++ b/Assets/Scripts/HammerThrower.cs @@ -0,0 +1,49 @@ +using System; +using UnityEngine; + +public class HammerThrower : MonoBehaviour +{ + [SerializeField] private Transform _spawnPoint; + [SerializeField] private GameObject _hammerPrefab; + [SerializeField] private float _throwSpeed = 10f; + + private GameObject _currentHammer; + private bool _hasHammer = true; + private bool _facingRight = true; + + public bool HasHammer => _hasHammer; + + public void SetFacingDirection(bool facingRight) + { + _facingRight = facingRight; + } + + public void ThrowHammer() + { + if (!_hasHammer) + return; + + _hasHammer = false; + + _currentHammer = Instantiate(_hammerPrefab, _spawnPoint.position, _spawnPoint.rotation); + + float direction = _facingRight ? 1f : -1f; + + var rb = _currentHammer.GetComponent(); + rb.linearVelocity = new Vector2(direction * _throwSpeed, 0); + + // Flip hammer visually + var scale = _currentHammer.transform.localScale; + scale.x = Mathf.Abs(scale.x) * direction; + _currentHammer.transform.localScale = scale; + } + + private void Update() + { + // Hammer destroyed → hammer returned + if (!_hasHammer && _currentHammer == null) + { + _hasHammer = true; + } + } +} diff --git a/Assets/Scripts/HammerThrower.cs.meta b/Assets/Scripts/HammerThrower.cs.meta new file mode 100644 index 0000000..6aec000 --- /dev/null +++ b/Assets/Scripts/HammerThrower.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 59cb4a98d6866124793e8758b2ec958a \ No newline at end of file diff --git a/Assets/Scripts/KeyChest.cs b/Assets/Scripts/KeyChest.cs index d06a208..0e76a2f 100644 --- a/Assets/Scripts/KeyChest.cs +++ b/Assets/Scripts/KeyChest.cs @@ -1,14 +1,16 @@ +using System.Security; using UnityEngine; public class KeyChest : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collider) { - var player = collider.GetComponent(); - if (player != null) + var playerState = collider.GetComponent(); + if (playerState != null) { - player.SetKey(); + playerState.SetKey(); Destroy(gameObject); } } } + diff --git a/Assets/Scripts/Managers.meta b/Assets/Scripts/Managers.meta new file mode 100644 index 0000000..af59931 --- /dev/null +++ b/Assets/Scripts/Managers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c118ced0938185545aca68bbd218fcc0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/InputManager.cs b/Assets/Scripts/Managers/InputManager.cs index b809348..a62965b 100644 --- a/Assets/Scripts/Managers/InputManager.cs +++ b/Assets/Scripts/Managers/InputManager.cs @@ -1,24 +1,43 @@ +using System; +using UnityEngine; +using UnityEngine.InputSystem; + public class InputManager : MonoBehaviour { - private InputActions _inputActions; + private InputActions _actions; - public event EventHandler OnMovementInput; - public event EventHandler OnFireButtonPressed; + public Vector2 Movement { get; private set; } + public event Action OnFire; private void Awake() { - _inputActions = new InputActions(); - _inputActions.Player.Movement.performed += ctx => OnMovementInput?.Invoke(ctx.ReadValue()); - _inputActions.Player.Fire.performed += ctx => OnFireButtonPressed?.Invoke(); + _actions = new InputActions(); + + // Movement + _actions.Player.Movement.performed += OnMovementPerformed; + _actions.Player.Movement.canceled += OnMovementCanceled; + + // Fire + _actions.Player.Fire.performed += ctx => OnFire?.Invoke(); } - private void OnEnable() + public void OnEnable() { - _inputActions.Enable(); + _actions.Enable(); } - private void OnDisable() + public void OnDisable() { - _inputActions.Disable(); + _actions.Disable(); } -} \ No newline at end of file + + private void OnMovementPerformed(InputAction.CallbackContext ctx) + { + Movement = ctx.ReadValue(); + } + + private void OnMovementCanceled(InputAction.CallbackContext ctx) + { + Movement = Vector2.zero; + } +} diff --git a/Assets/Scripts/Managers/InputManager.cs.meta b/Assets/Scripts/Managers/InputManager.cs.meta new file mode 100644 index 0000000..da2248e --- /dev/null +++ b/Assets/Scripts/Managers/InputManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 45d7bd38990996d4488582b07cbe7e40 \ No newline at end of file diff --git a/Assets/Scripts/Managers/UiManager.cs b/Assets/Scripts/Managers/UiManager.cs new file mode 100644 index 0000000..24022c7 --- /dev/null +++ b/Assets/Scripts/Managers/UiManager.cs @@ -0,0 +1,44 @@ +using TMPro; +using UnityEngine; + +public class UiManager : MonoBehaviour +{ + [SerializeField] + private TextMeshProUGUI _totalCoins; + [SerializeField] + private GameObject _keyIcon; + + private PlayerState _playerState; + + // Start is called before the first frame update + void Start() + { + _playerState = GetComponent(); + if (_playerState != null) + { + _playerState.OnPlayerTakeItem += UpdateUi; + } + } + + private void UpdateUi(object sender, TreasureType e) + { + switch (e) + { + case TreasureType.Coin: + _totalCoins.text = _playerState.TotalCoins.ToString(); + break; + case TreasureType.Key: + _keyIcon.SetActive(true); + break; + } + } + + void OnDestroy() + { + if (_playerState != null) + { + _playerState.OnPlayerTakeItem -= UpdateUi; + } + } +} + diff --git a/Assets/Scripts/Managers/UiManager.cs.meta b/Assets/Scripts/Managers/UiManager.cs.meta new file mode 100644 index 0000000..262f995 --- /dev/null +++ b/Assets/Scripts/Managers/UiManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ae8d1d59de450ae4e8be540c1a9d37ff \ No newline at end of file diff --git a/Assets/Scripts/MapElements/BreakableWall.cs.meta b/Assets/Scripts/MapElements/BreakableWall.cs.meta deleted file mode 100644 index 49c0e85..0000000 --- a/Assets/Scripts/MapElements/BreakableWall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c718ee77619077344be4784233d84940 -MonoImporter: - 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executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/PlayerState.cs b/Assets/Scripts/PlayerState.cs index d29e749..cd3aa2b 100644 --- a/Assets/Scripts/PlayerState.cs +++ b/Assets/Scripts/PlayerState.cs @@ -1,3 +1,6 @@ +using System; +using UnityEngine; + public class PlayerState : MonoBehaviour { public int Lives = 3; diff --git a/Assets/Scripts/PlayerState.cs.meta b/Assets/Scripts/PlayerState.cs.meta new file mode 100644 index 0000000..d5510eb --- /dev/null +++ b/Assets/Scripts/PlayerState.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 907b91debf5d5864780e9466f4017f38 \ No newline at end of file diff --git a/Assets/Scripts/UiManager.cs b/Assets/Scripts/UiManager.cs deleted file mode 100644 index 377dc71..0000000 --- a/Assets/Scripts/UiManager.cs +++ /dev/null @@ -1,29 +0,0 @@ -using TMPro; -using UnityEngine; - -public class UiManager : MonoBehaviour -{ - [SerializeField] - private TextMeshProUGUI _totalCoins; - [SerializeField] - private GameObject _keyIcon; - - // Start is called before the first frame update - void Start() - { - Player.Instance.OnPlayerTakeItem += Instance_OnPlayerTakeItem; - } - - private void Instance_OnPlayerTakeItem(object sender, TreasureType e) - { - switch(e) - { - case TreasureType.Coin: - _totalCoins.text = Player.Instance.TotalCoins.ToString(); - break; - case TreasureType.Key: - _keyIcon.SetActive(true); - break; - } - } -} diff --git a/Assets/Scripts/UiManager.cs.meta b/Assets/Scripts/UiManager.cs.meta deleted file mode 100644 index 972cf61..0000000 --- a/Assets/Scripts/UiManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ff6c3960de97db14f89d6633159838dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: