character collider issues - WIP

This commit is contained in:
2023-07-02 19:01:11 +03:00
parent f674d0be26
commit 7f87cdec12
4 changed files with 76 additions and 130 deletions
+10 -10
View File
@@ -188,7 +188,7 @@ AnimatorStateMachine:
m_Position: {x: 170, y: 70, z: 0}
- serializedVersion: 1
m_State: {fileID: -7806160175022390470}
m_Position: {x: 140, y: 330, z: 0}
m_Position: {x: -20, y: 320, z: 0}
- serializedVersion: 1
m_State: {fileID: -8721553355552428637}
m_Position: {x: 490, y: 220, z: 0}
@@ -355,10 +355,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_ExitTime: 0.000000001595634
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -377,10 +377,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_ExitTime: 0.0000000065884236
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -429,10 +429,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_ExitTime: 0.0000000030368514
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
+2 -2
View File
@@ -5366,8 +5366,8 @@ CapsuleCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.17, y: 0.03}
m_Size: {x: 0.6, y: 0.89}
m_Offset: {x: 0, y: 0}
m_Size: {x: 0.8, y: 0.89}
m_Direction: 0
--- !u!1 &1744467215
GameObject:
+1 -78
View File
@@ -945,7 +945,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
propertyPath: m_LocalPosition.y
value: 1.16
value: 0.17
objectReference: {fileID: 0}
- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
propertyPath: m_LocalPosition.z
@@ -1944,83 +1944,6 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3d1aa56cd139405448c73b1385177b04, type: 3}
--- !u!1 &1986976692
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1986976694}
- component: {fileID: 1986976693}
m_Layer: 3
m_Name: GameObject (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &1986976693
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1986976692}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!4 &1986976694
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1986976692}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.57, y: -0.37200636, z: 3.67}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1991073249
PrefabInstance:
m_ObjectHideFlags: 0
+63 -40
View File
@@ -17,10 +17,9 @@ public abstract class Character : MonoBehaviour
private Rigidbody2D _body;
//private BoxCollider2D _boxCollider;
private CapsuleCollider2D _boxCollider;
private CapsuleCollider2D _capsuleCollider;
protected bool _isOnBridge;
protected bool _isOnLadder;
protected bool _isOnLadder = false;
protected bool _isFalling;
protected bool _facingRight = true;
@@ -28,11 +27,11 @@ public abstract class Character : MonoBehaviour
protected bool isAllowVertical = true;
protected bool isAllowRight = true;
protected bool isAllowLeft = true;
float v_movement = 0;
private void Start()
{
_body = GetComponent<Rigidbody2D>();
_boxCollider = GetComponent<CapsuleCollider2D>();
_capsuleCollider = GetComponent<CapsuleCollider2D>();
}
protected void MoveTo(float inputHorizontal, float inputVertical)
@@ -41,8 +40,8 @@ public abstract class Character : MonoBehaviour
_isOnBridge = mapElement == MapElementType.Bridge && !_isFalling;
if (mapElement == MapElementType.Wall || _isOnLadder
|| _isOnBridge || mapElement == MapElementType.BreakableWall)
if (mapElement == MapElementType.Wall)
//|| _isOnLadder || _isOnBridge || mapElement == MapElementType.BreakableWall)
{
var leftCheck = GetMapElement(Vector2.left);
var rightCheck = GetMapElement(Vector2.right);
@@ -52,8 +51,8 @@ public abstract class Character : MonoBehaviour
isAllowVertical = false;
_isFalling = false;
float h_movement = inputHorizontal;
if (h_movement > 0 && !_facingRight || h_movement < 0 && _facingRight)
{
FlipCharacter();
@@ -61,25 +60,30 @@ public abstract class Character : MonoBehaviour
SetWalkingAnimation(h_movement != 0);
var upperElement = GetMapElement(Vector2.up);
_isOnLadder = mapElement == MapElementType.Ladder || upperElement == MapElementType.Ladder;
//_isOnLadder = mapElement == MapElementType.Ladder && leftCheck == MapElementType.Ladder && rightCheck== MapElementType.Ladder;
if (_isOnLadder)
if (mapElement == MapElementType.Ladder || (leftCheck == MapElementType.Ladder && rightCheck == MapElementType.Ladder))
{
float v_movement = inputVertical;
print($"On ladder v_speed {v_movement}");
isAllowVertical = true;
_isOnLadder = true;
//if (v_movement != 0)
//{
//if (v_movement > 0 && mapElement != MapElementType.Ladder)
//{
// v_movement = 0;
//}
float v_movement = inputVertical;
if (v_movement > 0 && upperElement != MapElementType.Ladder)
{
v_movement = 0;
}
SetClimbingAnimation(v_movement != 0);
SetClimbingAnimation(v_movement != 0);
//}
_body.velocity = new Vector2(h_movement * MovementSpeed, v_movement * MovementSpeed);
}
else
{
print("On ground");
_body.velocity = new Vector2(h_movement * MovementSpeed, _body.velocity.y);
}
}
@@ -88,28 +92,7 @@ public abstract class Character : MonoBehaviour
_isFalling = true;
}
}
private MapElementType GetMapElement(Vector2 direction)
{
var raycastHit = Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, direction, 0.01f, _mapLayer);
if (raycastHit)
{
var mapElement = raycastHit.transform.GetComponent<MapElement>();
if (mapElement == null || !mapElement.IsEnabled)
{
return MapElementType.Empty;
}
return mapElement.ElementSO.ElementType;
}
return MapElementType.Empty;
}
protected abstract void SetWalkingAnimation(bool isWalking);
protected abstract void SetClimbingAnimation(bool isClimbing);
private void FixedUpdate()
{
if (_isOnLadder || _isOnBridge)
{
_body.gravityScale = 0;
@@ -123,14 +106,54 @@ public abstract class Character : MonoBehaviour
_body.velocity = new Vector2(0, _body.velocity.y);
SetWalkingAnimation(false);
if (GetMapElement(Vector2.down) == MapElementType.Ladder)
if (mapElement == MapElementType.Ladder)
{
_body.velocity = Vector2.zero;
_isOnLadder = true;
}
}
}
private MapElementType GetMapElement(Vector2 direction)
{
Vector2 rayStartPoint;
if (direction==Vector2.down)
rayStartPoint = new Vector2(_capsuleCollider.bounds.center.x + direction.x / 2, _capsuleCollider.bounds.min.y -0.1f);
else
rayStartPoint = new Vector2(_capsuleCollider.bounds.center.x + direction.x / 2, _capsuleCollider.bounds.min.y );
var boundsSize = new Vector2(_capsuleCollider.bounds.size.x - 0.05f, 0.1f);
var raycastHit = Physics2D.BoxCast(rayStartPoint, boundsSize, 0f, direction, 1f, _mapLayer);
MapElementType returnValue;
Color color = Color.red;
if (raycastHit)
{
var mapElement = raycastHit.transform.GetComponent<MapElement>();
if (!mapElement.IsEnabled)
{
color = Color.white;
returnValue = MapElementType.Empty;
}
else
{
color = Color.green;
returnValue = mapElement.ElementSO.ElementType;
}
}
else
{
returnValue = MapElementType.Empty;
}
Debug.DrawRay(rayStartPoint, direction, color);
return returnValue;
}
protected abstract void SetWalkingAnimation(bool isWalking);
protected abstract void SetClimbingAnimation(bool isClimbing);
private void FlipCharacter()
{
Vector3 currentScale = gameObject.transform.localScale;