character collider issues - WIP
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@@ -945,7 +945,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_LocalPosition.y
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value: 1.16
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value: 0.17
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objectReference: {fileID: 0}
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- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -1944,83 +1944,6 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 3d1aa56cd139405448c73b1385177b04, type: 3}
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--- !u!1 &1986976692
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1986976694}
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- component: {fileID: 1986976693}
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m_IsActive: 1
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--- !u!61 &1986976693
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1986976692}
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m_Enabled: 1
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m_ContactCaptureLayers:
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_UsedByEffector: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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drawMode: 0
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adaptiveTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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--- !u!4 &1986976694
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1986976692}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!1001 &1991073249
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PrefabInstance:
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m_ObjectHideFlags: 0
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