implementing goblin death, need to find way deactivate it for time
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@@ -26,6 +26,7 @@ public abstract class Character : MonoBehaviour
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protected bool _isFalling;
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protected bool _facingRight = true;
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protected bool isCanGoDown = false;
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protected bool isCanClimbUp=false;
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protected bool isAllowVertical = true;
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protected bool isAllowRight = true;
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@@ -38,6 +39,7 @@ public abstract class Character : MonoBehaviour
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_capsuleCollider = GetComponent<CapsuleCollider2D>();
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_cellSize = new Vector2(0.6f, 1f);
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Spawn();
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}
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protected void Spawn()
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@@ -74,7 +76,7 @@ public abstract class Character : MonoBehaviour
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if (_isOnLadder)
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{
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isCanClimbUp=CanClimbUp();
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isCanGoDown = CanGoDown();
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float ladderXCenterDistance = Mathf.Abs(transform.position.x - block.transform.position.x);
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float v_movement = inputVertical;
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@@ -143,10 +145,16 @@ public abstract class Character : MonoBehaviour
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return false;
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}
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private bool CanGoDown()
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{
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var rayCastHit = Physics2D.RaycastAll(_capsuleCollider.bounds.center, Vector2.down, _capsuleCollider.size.y+0.5f, _mapLayer);
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if (rayCastHit.Any(x=>x.collider.transform.GetComponent<MapElement>().ElementSO.ElementType != MapElementType.Ladder))
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return false;
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return true;
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}
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private MapElement GetMapElement()
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{
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var collider = BoxCast(_capsuleCollider.bounds.center, _cellSize, 0f, Vector3.forward, .01f, _mapLayer);
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Color color = Color.red;
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MapElement mapElement = null;
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