implementing goblin death, need to find way deactivate it for time

This commit is contained in:
2023-07-26 23:12:52 +03:00
parent acdd8b7d16
commit 9085da5e23
6 changed files with 536 additions and 400 deletions
+37 -18
View File
@@ -1,11 +1,15 @@
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine;
public class EnemyAI : Character
{
private bool _needRespawn = false;
private int _respawnTimeout = 4;
private float _respawnElementTimer;
protected override void OnDeath()
{
}
_needRespawn = true;
}
protected override void SetClimbingAnimation(bool isClimbing)
{
@@ -17,35 +21,50 @@ public class EnemyAI : Character
private void Update()
{
if(_needRespawn)
{
_respawnElementTimer -= Time.deltaTime;
if (_respawnElementTimer <= 0)
{
_respawnElementTimer = _respawnTimeout;
_needRespawn = false;
Spawn();
}
return;
}
float horizontal = 0;
float vertical = 0;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
directionToPlayer.Normalize();
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) < 0.1f)
if (verticalDistance > 0 && isCanClimbUp && isAllowVertical)
{
horizontal = directionToPlayer.x;
vertical = VerticalMove(verticalDistance);
}
else if (verticalDistance>0 && isCanClimbUp && isAllowVertical)
else if (verticalDistance < 0 && isAllowVertical && isCanGoDown)
{
vertical =VerticalMove(verticalDistance);
}
else if (verticalDistance<0 && isAllowVertical)
{
vertical =VerticalMove(verticalDistance);
vertical = VerticalMove(verticalDistance);
}
else
{
horizontal = directionToPlayer.x;
}
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x) < 0.1f)
{
print($"horizontal block");
horizontal = 0;
}
else if (directionToPlayer.x < 0)
{ horizontal = -1; }
else if (directionToPlayer.x > 0)
{ horizontal = 1; }
}
print($"horizontal {horizontal}");
if (Input.GetKey(KeyCode.F))
{ horizontal = -1; }
if (Input.GetKey(KeyCode.H))
{ horizontal = 1; }
if (Input.GetKey(KeyCode.T))
{ vertical = 1; }
if (Input.GetKey(KeyCode.G))