implementing goblin death, need to find way deactivate it for time
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@@ -15,7 +15,8 @@ public class BreakableWall : MapElement
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private void Start()
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{
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_boxCollider=GetComponent<BoxCollider2D>();
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_respawnElementTimer = _respawnTimeout;
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_boxCollider =GetComponent<BoxCollider2D>();
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_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
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}
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@@ -23,7 +24,7 @@ public class BreakableWall : MapElement
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{
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IsEnabled = false;
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_boxCollider.isTrigger=true;
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_spriteRenderer.enabled = false;
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_spriteRenderer.enabled = IsEnabled;
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Instantiate(_hitParticles, transform.position, Quaternion.identity);
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@@ -46,7 +47,7 @@ public class BreakableWall : MapElement
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}
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IsEnabled = true;
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_boxCollider.isTrigger = false;
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_spriteRenderer.enabled = true;
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_spriteRenderer.enabled = IsEnabled;
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_needRespawn = false;
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}
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}
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