implementing goblin death, need to find way deactivate it for time

This commit is contained in:
2023-07-26 23:12:52 +03:00
parent acdd8b7d16
commit 9085da5e23
6 changed files with 536 additions and 400 deletions
+4 -3
View File
@@ -15,7 +15,8 @@ public class BreakableWall : MapElement
private void Start()
{
_boxCollider=GetComponent<BoxCollider2D>();
_respawnElementTimer = _respawnTimeout;
_boxCollider =GetComponent<BoxCollider2D>();
_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
}
@@ -23,7 +24,7 @@ public class BreakableWall : MapElement
{
IsEnabled = false;
_boxCollider.isTrigger=true;
_spriteRenderer.enabled = false;
_spriteRenderer.enabled = IsEnabled;
Instantiate(_hitParticles, transform.position, Quaternion.identity);
@@ -46,7 +47,7 @@ public class BreakableWall : MapElement
}
IsEnabled = true;
_boxCollider.isTrigger = false;
_spriteRenderer.enabled = true;
_spriteRenderer.enabled = IsEnabled;
_needRespawn = false;
}
}