boundings
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@@ -2731,7 +2731,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 86.7561, y: -33.80829}
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m_AnchoredPosition: {x: 86.7561, y: -33.80835}
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m_SizeDelta: {x: 173.5123, y: 52.6699}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &432019649
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@@ -2944,6 +2944,7 @@ MonoBehaviour:
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_bonesSide: {fileID: 0}
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_bonesBack: {fileID: 0}
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_spawnPoint: {fileID: 0}
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_tileMap: {fileID: 350695917}
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_mapLayer:
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serializedVersion: 2
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m_Bits: 8
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@@ -5649,8 +5650,8 @@ CapsuleCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Size: {x: 0.8, y: 0.89}
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m_Offset: {x: -0.04, y: 0}
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m_Size: {x: 0.55, y: 0.89}
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m_Direction: 0
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--- !u!1 &1744467215
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GameObject:
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@@ -6609,6 +6610,10 @@ PrefabInstance:
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propertyPath: m_Layer
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value: 8
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objectReference: {fileID: 0}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _tileMap
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value:
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objectReference: {fileID: 350695917}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _bonesBack
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value:
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