Delete unused sprite assets and their associated metadata files; add new sprite asset "Copilot_20260620_201900" with updated metadata.

This commit is contained in:
2026-06-20 20:52:26 +03:00
parent 374d75d379
commit 9b0dc03c8b
22 changed files with 376 additions and 610 deletions
-36
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@@ -1,36 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: WaterFull
m_EditorClassIdentifier:
m_Sprite: {fileID: 21300000, guid: d3b3cc2a1240bac40951958e257f2984, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1
-8
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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 79238e0a148ac48418c05bc0e948a462
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
-36
View File
@@ -1,36 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: water
m_EditorClassIdentifier:
m_Sprite: {fileID: 21300000, guid: c6e8544807d83604d85e701d98f8ca91, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 24bf95f62094b7b439a57addabc738f2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: