Implement movement input handling and update UI components for treasure collection

This commit is contained in:
2026-06-20 19:11:24 +03:00
parent ad6388f330
commit a510443130
9 changed files with 247 additions and 26 deletions
+2 -2
View File
@@ -296,11 +296,11 @@ MonoBehaviour:
m_GameObject: {fileID: 7047733282028940674}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ded23e667cffbfd46b2633ae22204797, type: 3}
m_Script: {fileID: 11500000, guid: d25d392c71acf0a43a02538234591802, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 7277787345195142390}
_treasureSO: {fileID: 11400000, guid: 1f2fcda5f0230034eba2b2cfd9d40897, type: 2}
_treasureSO: {fileID: 11400000, guid: d40fd30a10b87f9438f7ac341613dfa2, type: 2}
--- !u!95 &7277787345195142390
Animator:
serializedVersion: 7
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ad356843f4c7ac7459d06943f0ece1a5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81dec0bb25670ad4db25ef9ce940b721, type: 3}
m_Name: Coin
m_EditorClassIdentifier: Assembly-CSharp::TreasureSO
Image: {fileID: 8331088274507185253, guid: fb6dbbc81180d204bb4ff36aae48fbc9, type: 3}
Treasure: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eabbfa3560e70f942a5ae19872153053
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+16
View File
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81dec0bb25670ad4db25ef9ce940b721, type: 3}
m_Name: Key
m_EditorClassIdentifier: Assembly-CSharp::TreasureSO
Image: {fileID: 7818119699687691340, guid: fb6dbbc81180d204bb4ff36aae48fbc9, type: 3}
Treasure: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d40fd30a10b87f9438f7ac341613dfa2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: