Refactor player and enemy scripts; remove unused classes and improve initialization
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
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Vendored
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@@ -56,5 +56,5 @@
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"temp/": true,
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"Temp/": true
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},
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"dotnet.defaultSolution": "Gnome-s-Bounty.sln"
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"dotnet.defaultSolution": "Gnome-s-Bounty.slnx"
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}
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