Refactor player and enemy scripts; remove unused classes and improve initialization

- Added base initialization call in PlayerController.
- Changed player reference in EnemyAI to be serialized for better inspector visibility.
- Ensured characters are initialized upon spawning in EnemySpawner.
- Removed obsolete EnemyAI and Chest scripts to streamline codebase.
- Added KeyChest script for key collection functionality.
- Introduced new meta files for better organization and tracking.
- Created launch configuration for Unity debugging.
This commit is contained in:
2026-06-20 18:39:30 +03:00
parent 39e4e51866
commit ad6388f330
41 changed files with 200 additions and 786 deletions
+1 -1
View File
@@ -56,5 +56,5 @@
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "Gnome-s-Bounty.sln"
"dotnet.defaultSolution": "Gnome-s-Bounty.slnx"
}