Refactor player and enemy scripts; remove unused classes and improve initialization
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
This commit is contained in:
Vendored
+14
@@ -0,0 +1,14 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Unity Debugger",
|
||||
"type": "vstuc",
|
||||
"request": "attach",
|
||||
"projectPath": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user