Refactor player and enemy scripts; remove unused classes and improve initialization
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
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@@ -25,6 +25,7 @@ public class PlayerController : Character
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_hammerThrower = GetComponent<HammerThrower>();
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_inputManager.OnFire += OnFireButtonPressed;
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base.Init();
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}
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private void OnEnable()
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