Refactor player and enemy scripts; remove unused classes and improve initialization
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
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@@ -37,7 +37,7 @@ public abstract class Character : MonoBehaviour
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public event EventHandler OnCharacterDeath;
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private void Start()
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public void Init()
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{
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_body = GetComponent<Rigidbody2D>();
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_capsuleCollider = GetComponent<CapsuleCollider2D>();
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