Refactor player and enemy scripts; remove unused classes and improve initialization

- Added base initialization call in PlayerController.
- Changed player reference in EnemyAI to be serialized for better inspector visibility.
- Ensured characters are initialized upon spawning in EnemySpawner.
- Removed obsolete EnemyAI and Chest scripts to streamline codebase.
- Added KeyChest script for key collection functionality.
- Introduced new meta files for better organization and tracking.
- Created launch configuration for Unity debugging.
This commit is contained in:
2026-06-20 18:39:30 +03:00
parent 39e4e51866
commit ad6388f330
41 changed files with 200 additions and 786 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public abstract class Character : MonoBehaviour
public event EventHandler OnCharacterDeath;
private void Start()
public void Init()
{
_body = GetComponent<Rigidbody2D>();
_capsuleCollider = GetComponent<CapsuleCollider2D>();