add laders and Hammer
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@@ -3,6 +3,7 @@ using UnityEngine;
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public class PlayerController : Character
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{
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[SerializeField] GameObject _modelPrefab;
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private GameObject _hammer;
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private bool _isHoldingHammer = true;
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@@ -88,6 +89,7 @@ public class PlayerController : Character
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{
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if (isClimbing)
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{
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}
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_animator.SetBool("Climb", isClimbing);
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}
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