add laders and Hammer
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m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 64871922876699705, guid: 511d37df67c6c014a99a7db09f58e195, type: 3}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &7488176126360314821
|
--- !u!1 &7488176126360314821
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -5252,6 +5727,7 @@ MonoBehaviour:
|
|||||||
_mapLayer:
|
_mapLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 8
|
m_Bits: 8
|
||||||
|
_modelPrefab: {fileID: 0}
|
||||||
--- !u!114 &8117888831474612989
|
--- !u!114 &8117888831474612989
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerController : Character
|
public class PlayerController : Character
|
||||||
{
|
{
|
||||||
|
[SerializeField] GameObject _modelPrefab;
|
||||||
private GameObject _hammer;
|
private GameObject _hammer;
|
||||||
|
|
||||||
private bool _isHoldingHammer = true;
|
private bool _isHoldingHammer = true;
|
||||||
@@ -88,6 +89,7 @@ public class PlayerController : Character
|
|||||||
{
|
{
|
||||||
if (isClimbing)
|
if (isClimbing)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
_animator.SetBool("Climb", isClimbing);
|
_animator.SetBool("Climb", isClimbing);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user