Code refactor, added coins chests, key chest and door
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using UnityEngine;
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public class KeyChest : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D collider)
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{
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var player = collider.GetComponent<Player>();
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if (player != null)
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{
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player.SetKey();
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Destroy(gameObject);
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}
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}
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}
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