FIIIIIREEEEE
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hammer : MonoBehaviour
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{
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private float _life = 3;
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private void Awake()
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{
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Destroy(gameObject, _life);
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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var player = collision.collider.GetComponent<Player>();
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if (player == null)
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{
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Destroy(gameObject);
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}
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}
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}
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