FIIIIIREEEEE

This commit is contained in:
2023-06-28 13:38:48 +03:00
parent 79c870b6fa
commit c79d2a6b49
25 changed files with 1415 additions and 1798 deletions
+51 -29
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public enum TreasureType { Coin, Key } public enum TreasureType { Coin, Key }
public enum MapElementType {Empty,Wall,Ladder,Bridge } public enum MapElementType {Empty,Wall,Ladder,Bridge,BreakableWall,Water }
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hammer : MonoBehaviour
{
private float _life = 3;
private void Awake()
{
Destroy(gameObject, _life);
}
private void OnCollisionEnter2D(Collision2D collision)
{
var player = collision.collider.GetComponent<Player>();
if (player == null)
{
Destroy(gameObject);
}
}
}
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{ {
[SerializeField]
private Transform _hammerSpawnPoint;
[SerializeField]
private GameObject _hammerPrefab;
private int _hammerSpeed=10;
private int _totalCoins = 0; private int _totalCoins = 0;
private bool _hasKey = false; private bool _hasKey = false;
public static Player Instance { get; private set; } public static Player Instance { get; private set; }
private void Awake() private void Awake()
{ {
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private void Update() private void Update()
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