adding realistic water
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@@ -1,4 +1,3 @@
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using System;
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using UnityEngine;
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public class Player : MonoBehaviour
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@@ -102,7 +101,6 @@ public class Player : MonoBehaviour
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return Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, direction, .1f, ladderLayer);
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}
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private void FixedUpdate()
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{
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