fix character

This commit is contained in:
Vova
2023-07-11 23:42:50 +03:00
parent 14a6a06159
commit e39c26ed2a
4 changed files with 7 additions and 108 deletions
+1 -1
View File
@@ -131,7 +131,7 @@ public abstract class Character : MonoBehaviour
if (direction == Vector2.down)
rayStartPoint = new Vector2(_capsuleCollider.bounds.center.x + direction.x / 2, _capsuleCollider.bounds.min.y - 0.1f);
else
rayStartPoint = new Vector2(_capsuleCollider.bounds.center.x, _capsuleCollider.bounds.min.y + 0.1f);
rayStartPoint = new Vector2(_capsuleCollider.bounds.center.x, _capsuleCollider.bounds.min.y + 0.06f);
var boundsSize = new Vector2(_capsuleCollider.bounds.size.x - 0.05f, 0.1f);
var raycastHit = Physics2D.BoxCast(rayStartPoint, boundsSize, 0f, direction, 0.1f, _mapLayer);
+2 -2
View File
@@ -19,11 +19,11 @@ public class EnemyAI : Character
float horizontal = 0;
float vertical = 0;
if (Player.Instance.transform.position.x - transform.position.x < -0.05f && isAllowLeft)
if (Player.Instance.transform.position.x - transform.position.x < -0.05f && isAllowLeft &&!_isOnLadder)
{
horizontal = -1;
}
else if (Player.Instance.transform.position.x - transform.position.x > 0.05f && isAllowRight)
else if (Player.Instance.transform.position.x - transform.position.x > 0.05f && isAllowRight && !_isOnLadder)
{
horizontal = 1;
}