FIx enemy AI
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@@ -22,11 +22,11 @@ public class EnemyAI : Character
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float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
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if (verticalDistance > 0 && isCanClimbUp && isAllowVertical)
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if (verticalDistance > 0.1f && isCanClimbUp && isAllowVertical)
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{
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vertical = VerticalMove(verticalDistance);
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}
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else if (verticalDistance < 0 && isAllowVertical && isCanGoDown)
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else if (verticalDistance < 0.1f && isAllowVertical && isCanGoDown)
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{
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vertical = VerticalMove(verticalDistance);
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}
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