Fixed movement rules

This commit is contained in:
2023-07-26 15:52:50 +00:00
parent b51381c1ac
commit e65c923810
5 changed files with 41 additions and 23 deletions
+11 -3
View File
@@ -26,7 +26,7 @@ public abstract class Character : MonoBehaviour
protected bool _isFalling;
protected bool _facingRight = true;
protected bool isCanClimbUp=false;
protected bool isAllowVertical = true;
protected bool isAllowRight = true;
protected bool isAllowLeft = true;
@@ -73,17 +73,25 @@ public abstract class Character : MonoBehaviour
if (_isOnLadder)
{
isCanClimbUp=CanClimbUp();
float ladderXCenterDistance = Mathf.Abs(transform.position.x - block.transform.position.x);
float v_movement = inputVertical;
isAllowVertical = (ladderXCenterDistance < 0.3f);
if(!isCanClimbUp&& v_movement>0)
{
v_movement=0;
}
isAllowVertical = (ladderXCenterDistance < 0.3f) || (CanClimbUp() && v_movement>0);
if (isAllowVertical)
{
SetClimbingAnimation(v_movement != 0);
_body.velocity = new Vector2(h_movement * _movementSpeed, v_movement * _movementSpeed);
}
else{
_body.velocity = new Vector2(h_movement * _movementSpeed, _body.velocity.y);
}
}
else
{
+15 -5
View File
@@ -20,18 +20,22 @@ public class EnemyAI : Character
float horizontal = 0;
float vertical = 0;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
directionToPlayer.Normalize();
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) < 0.1f)
{
horizontal = directionToPlayer.x;
}
else if (isAllowVertical)
else if (verticalDistance>0 && isCanClimbUp && isAllowVertical)
{
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
float verticalDirection = Mathf.Sign(verticalDistance);
vertical = verticalDirection;
vertical =VerticalMove(verticalDistance);
}
else if (verticalDistance<0 && isAllowVertical)
{
vertical =VerticalMove(verticalDistance);
}
else
{
@@ -48,4 +52,10 @@ public class EnemyAI : Character
{ vertical = -1; }
base.MoveTo(horizontal, vertical);
}
private float VerticalMove(float verticalDistance)
{
float verticalDirection = Mathf.Sign(verticalDistance);
return verticalDirection;
}
}