Hide enemy Character when it dead
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@@ -16,13 +16,16 @@ public abstract class Character : MonoBehaviour
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[SerializeField]
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private LayerMask _mapLayer;
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protected SpriteRenderer _spriteRenderer;
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private Rigidbody2D _body;
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private CapsuleCollider2D _capsuleCollider;
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protected bool _isOnBridge;
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private bool _isOnLadder = false;
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protected bool _isFalling;
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protected bool _facingRight = true;
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@@ -37,7 +40,7 @@ public abstract class Character : MonoBehaviour
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{
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_body = GetComponent<Rigidbody2D>();
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_capsuleCollider = GetComponent<CapsuleCollider2D>();
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_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
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_cellSize = new Vector2(0.6f, 1f);
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Spawn();
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}
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