Hide enemy Character when it dead

This commit is contained in:
2023-08-01 12:07:49 +00:00
parent 253d276c4a
commit ef90dd7872
3 changed files with 9 additions and 4 deletions
+4 -1
View File
@@ -16,13 +16,16 @@ public abstract class Character : MonoBehaviour
[SerializeField]
private LayerMask _mapLayer;
protected SpriteRenderer _spriteRenderer;
private Rigidbody2D _body;
private CapsuleCollider2D _capsuleCollider;
protected bool _isOnBridge;
private bool _isOnLadder = false;
protected bool _isFalling;
protected bool _facingRight = true;
@@ -37,7 +40,7 @@ public abstract class Character : MonoBehaviour
{
_body = GetComponent<Rigidbody2D>();
_capsuleCollider = GetComponent<CapsuleCollider2D>();
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
_cellSize = new Vector2(0.6f, 1f);
Spawn();
}