Hide enemy Character when it dead

This commit is contained in:
2023-08-01 12:07:49 +00:00
parent 253d276c4a
commit ef90dd7872
3 changed files with 9 additions and 4 deletions
+3 -1
View File
@@ -9,7 +9,8 @@ public class EnemyAI : Character
protected override void OnDeath()
{
_needRespawn = true;
}
_spriteRenderer.enabled =false;
}
protected override void SetClimbingAnimation(bool isClimbing)
{
@@ -28,6 +29,7 @@ public class EnemyAI : Character
{
_respawnElementTimer = _respawnTimeout;
_needRespawn = false;
_spriteRenderer.enabled =true;
Spawn();
}
return;