Hide enemy Character when it dead
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@@ -9,7 +9,8 @@ public class EnemyAI : Character
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protected override void OnDeath()
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{
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_needRespawn = true;
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}
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_spriteRenderer.enabled =false;
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}
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protected override void SetClimbingAnimation(bool isClimbing)
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{
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@@ -28,6 +29,7 @@ public class EnemyAI : Character
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{
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = false;
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_spriteRenderer.enabled =true;
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Spawn();
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}
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return;
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