Hide enemy Character when it dead

This commit is contained in:
2023-08-01 12:07:49 +00:00
parent 253d276c4a
commit ef90dd7872
3 changed files with 9 additions and 4 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ public class Player : Character
private GameObject _hammer;
private bool _isHoldingHammer = true;
private SpriteRenderer _spriteRenderer;
public event EventHandler<TreasureType> OnPlayerTakeItem;
@@ -46,7 +46,7 @@ public class Player : Character
Instance = this;
DontDestroyOnLoad(gameObject);
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
}
public void AddCoin()