Hide enemy Character when it dead
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@@ -30,7 +30,7 @@ public class Player : Character
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private GameObject _hammer;
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private bool _isHoldingHammer = true;
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private SpriteRenderer _spriteRenderer;
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public event EventHandler<TreasureType> OnPlayerTakeItem;
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@@ -46,7 +46,7 @@ public class Player : Character
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Instance = this;
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DontDestroyOnLoad(gameObject);
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_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
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}
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public void AddCoin()
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