some issues with breakable walls
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@@ -1,2 +1,2 @@
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public enum TreasureType { Coin, Key }
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public enum MapElementType {Empty,Wall,Ladder,Bridge,BreakableWall,Water }
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public enum MapElementType {Empty,Wall,Ladder,Bridge,BreakableWall,Water,BreakableWall_disabled }
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