add 3d Models
This commit is contained in:
@@ -3,11 +3,6 @@ using UnityEngine;
|
||||
|
||||
public class PlayerController : Character
|
||||
{
|
||||
[SerializeField]
|
||||
private Sprite _regularSprite;
|
||||
[SerializeField]
|
||||
private Sprite _noHammerSprite;
|
||||
|
||||
private GameObject _hammer;
|
||||
|
||||
private bool _isHoldingHammer = true;
|
||||
@@ -53,7 +48,6 @@ public class PlayerController : Character
|
||||
{
|
||||
if (_hammer == null && !_isHoldingHammer)
|
||||
{
|
||||
_spriteRenderer.sprite = _regularSprite;
|
||||
_isHoldingHammer = true;
|
||||
}
|
||||
|
||||
@@ -83,14 +77,9 @@ public class PlayerController : Character
|
||||
|
||||
private void UpdatePlayerSprite()
|
||||
{
|
||||
_spriteRenderer.sprite = _hammerThrower.HasHammer
|
||||
? _regularSprite
|
||||
: _noHammerSprite;
|
||||
}
|
||||
protected override void SetWalkingAnimation(bool isWalking)
|
||||
{
|
||||
_bonesBack.SetActive(false);
|
||||
_bonesSide.SetActive(true);
|
||||
_animator.SetBool("Legs_Walk", isWalking);
|
||||
_animator.SetBool("Body_Walk", isWalking);
|
||||
}
|
||||
@@ -99,8 +88,6 @@ public class PlayerController : Character
|
||||
{
|
||||
if (isClimbing)
|
||||
{
|
||||
_bonesBack.SetActive(true);
|
||||
_bonesSide.SetActive(false);
|
||||
}
|
||||
_animator.SetBool("Climb", isClimbing);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user