add 3d Models
This commit is contained in:
@@ -8,18 +8,10 @@ public abstract class Character : MonoBehaviour
|
||||
protected Animator _animator;
|
||||
[SerializeField]
|
||||
private float _movementSpeed = 1.5f;
|
||||
[SerializeField]
|
||||
protected GameObject _bonesSide;
|
||||
[SerializeField]
|
||||
protected GameObject _bonesBack;
|
||||
|
||||
|
||||
|
||||
[SerializeField]
|
||||
private LayerMask _mapLayer;
|
||||
|
||||
protected SpriteRenderer _spriteRenderer;
|
||||
|
||||
|
||||
private Rigidbody2D _body;
|
||||
private CapsuleCollider2D _capsuleCollider;
|
||||
protected bool _isOnBridge;
|
||||
@@ -41,7 +33,6 @@ public abstract class Character : MonoBehaviour
|
||||
{
|
||||
_body = GetComponent<Rigidbody2D>();
|
||||
_capsuleCollider = GetComponent<CapsuleCollider2D>();
|
||||
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||
_cellSize = new Vector2(0.6f, 1f);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user