# Gnome’s Bounty — HUD Specification **Style:** Cartoony, thick outlines, simple shapes **Resolution target:** 1080p and scalable **Background:** Transparent for icons **HUD version:** 1.0 --- # 1. HUD Icons ## 1.1 Axe Icon - Shape: stylized magical axe - Outline: thick, dark brown - Colors: steel gray blade, wooden handle - Rune glow: soft blue - States: - Ready (bright, saturated) - Cooldown (grayed out, circular timer overlay) ## 1.2 Key Icon - Large cartoon key - Gold color with bright highlight - Thick outline - Slight sparkle effect ## 1.3 Chest Icon - Wooden chest with metal bands - Closed version - Open version (optional) - Gold coins peeking out ## 1.4 Coin Icon - Round gold coin - Thick outline - Simple embossed rune ## 1.5 Life Icon - Gnome face portrait - Big beard, helmet - Neutral expression - Optional: damaged version for low HP --- # 2. HUD Panels ## 2.1 Main HUD Panel - Wooden plank background - Rope or metal brackets on edges - Slight shadow behind panel ## 2.2 Pause Panel - Darkened background overlay - Wooden frame - Large readable buttons ## 2.3 Inventory Panel (optional) - Grid layout - Wooden frame - Thick borders --- # 3. Buttons ## 3.1 Style - Rounded rectangular shape - Thick outline - Bright colors (green, blue, orange) - Large readable text ## 3.2 Buttons List - Play - Pause - Resume - Exit - Retry --- # 4. Animation Notes - Axe cooldown: circular wipe animation - Coin pickup: bounce + sparkle - Key pickup: rotation + glow - Life loss: shake + fade --- # 5. Versioning HUD v1.0 includes: - All core icons - Panels - Buttons Future versions may add: - Minimap - Quest markers - Animated UI frames