# Gnome’s Bounty — Tileset Specification **Tile size:** 128×128 px **Style:** Cartoony, thick outlines, soft shading, simple shapes **Background:** Transparent **Tileset version:** 1.0 **Total tiles:** 21 --- # 1. Stone Tiles ## 1.1 Stone Block (Regular) - 128×128 - Slightly rounded corners - Thick dark-brown outline - Color: bluish-gray with soft vertical gradient - 2–3 large cracks - Soft shadow at bottom ## 1.2 Stone Block (Breakable) - Same base as regular block - Larger cracks - Lighter color - Subtle blue rune glow - Slight dust texture ## 1.3 Stone Block — Left Edge - Left side chipped - Strong shadow on right side - Outline thicker on the broken edge ## 1.4 Stone Block — Right Edge - Mirror of left edge - Shadow on left side ## 1.5 Stone Block — Top Edge - Flat top - Slight highlight - Shadow underneath ## 1.6 Stone Block — Bottom Edge - Heavy shadow - Rough lower edge ## 1.7 Stone Block — Corner - Rounded corner - Diagonal shadow - Slight chipped effect ## 1.8 Thin Stone Platform - Height: ~40 px - Uneven bottom edge - Strong shadow underneath - Slight cracks --- # 2. Wooden Elements ## 2.1 Vertical Beam - Thick, slightly curved - Warm brown color - 1–2 large scratches - Dark outline ## 2.2 Horizontal Beam - Same texture as vertical - Light highlight in center ## 2.3 Diagonal Beam - 45° angle - Same wood texture ## 2.4 Mine Entrance Frame - Two vertical beams + top beam - Metal bolts (simple circles) - Slight shadow inside ## 2.5 Wooden Floor Planks - 3–4 planks - Gaps between planks - Slight curvature --- # 3. Ladders ## 3.1 Ladder (Single Tile) - Two side beams - 3–4 steps - Thick outline - Slight unevenness ## 3.2 Ladder (Double Height) - Two stacked tiles - Seamless connection ## 3.3 Broken Ladder - One missing step - Cracks on beams - Jagged edges --- # 4. Decorative Tiles ## 4.1 Crystal - Blue or green - 3–4 facets - Soft glow - Thick outline ## 4.2 Torch - Wooden handle - Yellow-orange flame - Flame animation: 3 frames (wobble) - Small glow halo ## 4.3 Mine Rails - Two wooden beams - Metal rails on top - Slight perspective tilt ## 4.4 Stone Debris - 3–5 rock pieces - Random shapes - Shadows under each piece ## 4.5 Roots - Dark brown - Curved organic shapes - Thick outline - Slight shadow --- # 5. Tileset Layout Recommendation **Grid:** - 5 columns × 5 rows (25 slots, 21 used) - Each tile 128×128 - Transparent background **Suggested order:** 1–8: Stone tiles 9–13: Wooden elements 14–16: Ladders 17–21: Decorative tiles --- # 6. Style Notes - Outlines must match character style (same thickness). - Colors should be saturated but not neon. - Shadows soft, no realistic lighting. - Shapes slightly exaggerated and rounded. - Avoid small details — readability first. --- # 7. Versioning **Tileset v1.0 includes:** - All core stone tiles - All wooden structural tiles - All ladder variations - All basic decor Future versions may add: - Animated tiles - Special rune blocks - Hazard tiles - Biome variations