# Architectural Evolution This document tracks the major architectural improvements and transitions in the **Gnome’s Bounty** project. ## Resolved Improvements 1. **Axe renamed to Hammer:** All scripts, prefabs, and sprites now use the Hammer theme to align with the core vision of a magical throwing hammer. 2. **Noise System Added:** A dedicated `NoiseSystem` handles enemy alerts, adding a tactical stealth-puzzle layer. 3. **Manager Cleanup:** `GameManager` and other managers are now centralized in `Scripts/Managers/`. 4. **Enemy Logic Refined:** `EnemyAI` replaces the generic troll logic with specific behavior states. 5. **Environment Logic Centralized:** Folder structure now clearly separates world objects and environment mechanics. For the current state of the architecture, see [Architecture.md](./Architecture.md).