Files

16 lines
359 B
C#

using UnityEngine;
using UnityEngine.UIElements;
public class MapElement : MonoBehaviour, IMapElement
{
[SerializeField]
private MapElementSO _elementSO;
public MapElementSO ElementSO => _elementSO;
public bool IsEnabled { get; set; } = true;
public Transform GlobalTransform { get; set; }
public virtual void Hit()
{
}
}